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Gameplay is fluid, the rules are straightforward, but Ticket to Ride still manages to pose interesting route optimization problems-especially when Uncle Fred fills the link from Paris to Dieppe that you were counting on to complete a longer route. Players draw colored cards into their hands and play them to build the routes. ![]() Ticket to Ride is all about laying rail routes across the continent, earnings points from connecting cities and even more points from completing route cards and having the longest continuous train line in the game. #PLAY QWIRKLE ONLINE WITH SPECIFIC PERSONS SERIES#Heavier than a party game but still appealing to board game newbies, the Ticket to Ride series has been hailed as the ultimate in "gateway games." Ticket to Ride: Europe, my personal favorite in the series, mixes a huge board with larger play cards and a few new wrinkles (tunnels and ferries and stations) to provide a super-satisfying dose of track-laying gameplay. If the clue is "sucks, three," might the cards be both "octopus," "vacuum," and even. "It's always a bit of a stretch.")įor those making the guesses, the game is all about trying to decide how far a spymaster's mind might go. #PLAY QWIRKLE ONLINE WITH SPECIFIC PERSONS MANUAL#(The manual explicitly warns spymasters not to tell their teams that a particular clue might be a bit of a stretch. #PLAY QWIRKLE ONLINE WITH SPECIFIC PERSONS FULL#The trick is finding a clue that can span two, three, or even four words (very hard) at once-knowing full well that the more words you aim at, the more tenuous the link between the codenames and your clue will invariably become. And one word belongs to the game-ending assassin, so the spymasters must make doubly sure that any clue they give can't possibly be interpreted as pointing to that card. Some other words don't belong to either team but to "innocent bystanders." If chosen, these result only in the end of a turn. The game's genius lies in the fact that all players from both teams can see the complete grid of words at all times, while only the spymasters can see the chart showing which words belong to which team. Words are arranged in a 5x5 grid on the table. Players divide into two teams, and each team picks a "spymaster" to give clues to the other team members. New this year, Codenames is already the number one party game in the massive board game database at BoardGameGeek. It doesn't "look" like a gamer's game and thus won't put off people who wouldn't get within ten feet of Lords of Waterdeep (see below), but it has enough pattern-matching depth to keep everyone entertained.Ĭzech Games Edition Codenames ( $20, read our review) Easy to teach and quick to play, Qwirkle is a perfect fit for family gatherings. The simple mechanic produces some wonderful moments as players look for opportunities to make their single line count for maximum points-say, by intersecting with another line. Thus, the maximum length of each particular segment is six squares, which is called a "Qwirkle." That scores double points. Players take turns adding pieces to a growing grid of rows and columns, observing one rule: each turn you can add only to a single line, which can contain either different colors or different shapes (but not both)-no color or shape can repeat. In Qwirkle, each wooden square displays one of six shapes, each printed in one of six colors. The game won the prestigious Spiel des Jahres (Game of the Year) from German game critics in 2011, and while it's on the lighter side for that award, the accolade is well-deserved. But Qwirkle's 108 wooden squares actually make for a terrific abstract title that's as accessible to in-laws as to 8-year olds. ![]() You'd be forgiven for thinking that Qwirkle, with its bright colors and shapes, is a kids' game. ![]()
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